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You can also specify which maps should be exported before launching the operation. Various options are provided, including the Prewitt and Sobel methods, customization of textures, use of brightness and contrast, RGB values, as well as controls for the smoothing parameters. You can also set the “Keep Large Detail” option, which enables you to maintain overall curvature information for large textures while still keeping fine details. You can keep abreast of what this application is capable of by checking out the screenshot section, which includes a number of sample screenshots. Pros: Generate normal, specular and displacement maps for multiple image textures in one operation Work with images saved in several formats, and you can specify which maps should be exported before launching the operation Select the Prewitt or Sobel method Adjust the brightness and contrast, RGB values and, for the latter, the blur amount Customize the texture settings Take advantage of the “Keep Large Detail” option, which enables you to maintain overall curvature information for large textures while still keeping fine details Check out the screenshot section, which features a number of sample screenshots When generating specular and displacement maps, you can set the brightness and contrast, RGB values and, for the latter, the blur amount Adjust the size of the preview window, and you can zoom in on any map by hovering your mouse over it Final verdict Normalmap Generator is a simple but capable piece of software that can be very helpful for users who need to generate normal, specular and displacement maps for multiple texture files. 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Versatile tool that can preserve large details in normal maps Normal maps can be generated using the Sobel and Prewitt methods, and you can customize a number of parameters. Of particular note is the “Keep Large Detail” option, which enables you to maintain overall curvature information for large textures while still keeping fine details. When generating specular and displacement maps, you can set the brightness and contrast, RGB values and, for the latter, the blur amount. The live preview makes it easy to tell what the maps will look like after altering various parameters. Handy utility that is still in development It is worth noting that quite a few new features are planned for Normalmap Generator, such as the 3D preview window, which you can test in the Beta version of the application. 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Free3DBoost Downloadusing System; namespace NAudio.Wave { /// /// Extension methods for interface. /// public static class WaveForm What's New In Normalmap Generator? Normalmap Generator is an open-source application that can help you generate all types of maps for multiple image textures in one operation. With this tool, you can import all source files at once, and you can also specify which maps should be exported before launching the operation. A highly scalable and complete space simulation game for the iPad! Uraidne Zero is a 3D space simulation for the iPad. It is the successor to the excellent space exploration game Uraidne. You take control of a space vessel and start your mission. Your mission is to explore the furthest regions of outer space. In the game, you will find nebulae, black holes and other interesting phenomena. There are also automated space ships to help you get through the hostile galaxy. Features – 3D scrolling, top-down view, 45º camera angle – ship AI and controls – many different items on board ship – many different enemies – many different types of asteroids – asteroids collide and explode – missiles collide and explode – anomalies – 2 different levels – 2 different endings Thanks and credits Originality As the game is closely related to the award winning game Uraidne and the equally awesome Space Quest, it's obvious that we were inspired by this game. The only difference is the GUI. We wanted the game to look more modern and put the focus more on the scientific aspect. Not only did we pay for the beautiful 3D graphics, but we also put a lot of work into the game engine. The graphics are fully resolved, the physics is based on the Bullet physics engine. An ODE physics engine is also used for the player AI. UI The UI is a pure iOS UI with no custom modifications at all. Screenshots The following screenshots were taken with the iPhone 4. Each screenshot is taken by a straight, top-down view (45º angle). Game history In a way this project started already a long time ago. In 2010, almost in parallel with my Uraidne project, I wrote a small game engine. For my personal projects I need such a tool to quickly put up some nice looking graphics. I made many prototypes of different games. What I really wanted to do was to have a space simulation game, with ship, asteroids and space debris. After playing a lot of open source space games, including N-Body and small open source tools, I started to build some ideas for one. So I started to build U System Requirements: OS: Windows XP / Vista / 7 Processor: 1.8 GHz Memory: 2 GB Graphics: Hardware Accelerated VGA Sound Card: DirectX 9 Compatible Hard Drive: 10 GB Internet: The graphic's quality and color are so great that you'll be able to see in their true beauty! The lovey characters are so cute and sweet that you will just want to snuggle them. I've heard the game has six endings, but I didn't find them for myself in the 2 days
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